Thursday, March 31, 2016

Let's hear it for our backers!

Since our Kickstarter campaign wrapped up, we've been busy, busy, busy here are Vampsylvania headquarters. Naturally, we've been ordering components...

...and we've been working on the artwork for the custom cards for our backers at the "Heroic Villager" reward level. It looks like we're going to be able to deliver the game months ahead of schedule, too, and we're pretty darned excited about that. You're all going to be playing Vampsylvania very, very soon!

But let's pause for a moment to thank the folks who made all of this possible: our backers! As promised during the campaign, we've added a new page to the site honoring the fine folks whose generosity, enthusiasm, and faith in our game helped us turn Vampsylvania into a reality.  You're the best, gang. We thank you from the bottom of our cold, undead hearts.

That vamps told us to say that last bit.

In other news, Vampsylvania creator C. Michael Hall is gearing up to launch an all-new game via Kickstarter! It's called Pickle Pickle Pepper, and you can visit its Facebook page to get all the details about the game and the campaign, which kicks off on April 11. We hope to see you all there!

Tuesday, March 8, 2016

The final day of our Kickstarter campaign!

Here we are, folks: it's the final day of the Vampsylvania Kickstarter campaign! If you're already a backer, you know how grateful we are for your generosity and support. Thanks to you, we've raised over 270% of our original funding goal!  If you're not yet a backer, though--if for some crazy reason you've been waiting to pledge, or you've been on the fence about pledging--this is your last chance to climb aboard the fun train to Vampsylvania!
"Climb aboard the fun train to...?" No. We'll put that potential slogan right back where we found it and pretend this didn't happen.
But anyway, it's the final day! Let's spread the word one last time and finish strong. This campaign has been a wonderful experience, thanks to each and every one of you. We can't wait to get the game onto your tabletops and into your hearts, where it will remain, forever, like some kind of incurable parasitic infection! Um, the most adorable kind of incurable parasitic infection! Or, y'know...something less gross.
Geez, what they say really is true: By the end of a campaign, all the good hyperbole has been used up...
Finish strong!
--Mike (and his ready-for-mass-production monsters)